Exploring Fallout, the Gaming World’s Most Unexpected Television Success
The Fallout TV series has come back to Prime Video, and it's fair to say that audiences were delightfully shocked by the excellence of its first season. By portraying the retro-futuristic, post-apocalyptic United States through the lenses of three separate characters, it effectively portrayed multiple facets of the gamer's journey.
There was Lucy the vault dweller, attempting to uphold her morals and finding that the ruined world made that very difficult; Max, the Brotherhood of Steel initiate, who starts challenging his faction's leadership and unleashes plenty of trouble in robotic power armour; and the Ghoul, a breakout character who has completely shed any sense of morality out in the radioactive wastes.
Setting the Stage for Season Two
The debut season's finale revealed crucial details about those responsible for the global annihilation that condemned a population in bomb-proof bunkers for hundreds of years. It also raised numerous mysteries unanswered for the second season – and, on this occasion, anticipations are significantly higher.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” remarks the show's co-creator.
“Going into the initial season, people were like, ‘Just get it right’,” states a key figure from the games. “We’re over the moon with the feedback to the show, so this time people are arriving with more enthusiasm and altered expectations.”
The Mojave Beckons for the Next Installment
The new season is taking place in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the franchise, despite the fact that it was a bit broken at launch.
“It’s more of a sun-baked feel, a Mojave vibe, that’s so key to that game,” says the co-creator. “That parched, desolate Route 66 vibe of the game is so much rewarding to bring into the show.”
In the show's timeline, a considerable period has elapsed since the story of the New Vegas game by the time the characters make their way there. Nevertheless, the creators suggest that it acknowledges the gamer's experience.
Crafting a Tangible World
The Fallout TV series is distinguished by its tangible quality – its makers ensured physical models and sets were constructed, echoing the improvised nature of the towns in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all filmed against a green screen,” observes another of the showrunners. “The whole point of an translation, particularly of a video game, is to seem like it’s tangible.”
In fact, pretty much everything you see on-screen is physical, including the infamously terrifying radioactive creatures known as the apex predators. In the show, they are created using puppets, and were apparently quite terrifying up close.
Made by Fans, for Fans
The Fallout series works because it is crafted by accomplished storytellers who are also passionate gamers, in collaboration with the original creators behind the franchise. This mutual respect for the lore is apparent in the final product.
The second season is debuting on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the initial release. This format will create a different viewing experience, something the showrunners themselves are looking forward to witness.
“It's richer, it’s larger in scale, it’s wittier, it has a lot of surprises,” teases Howard. “I’m looking forward to seeing what people think.”