The Game Baby Steps Features One of the Most Significant Choices I Have Ever Encountered in Gaming
I've encountered some difficult decisions in gaming. Several of my selections in Life is Strange remain on my mind. Ghost of Tsushima ending section led me to set down my controller for around ten minutes while I thought through my alternatives. I am responsible for numerous Krogan demises in Mass Effect that I wish I could undo. Not one of those instances measure up to what now might be the most difficult decision I've faced in interactive media — and it concerns a giant staircase.
Baby Steps, the recent title from the creators of Ape Out, isn’t exactly a selection-based adventure. Certainly not in the conventional way. You simply have to explore a expansive environment as Nate, a onesie-wearing manchild who can struggle to remain on his shaky limbs. It appears to be one big ragebait joke, but Baby Steps game’s strength comes from its deceptively impactful story that will surprise you when you’re least expecting it. There’s no situation that showcases that quality like one major choice that remains on my mind.
Alert: Spoilers
Some background information is needed at this point. Baby Steps game begins as Nate is transported from his parents’ basement and into a fictional universe. He soon realizes that walking through it is a struggle, as a long time spent as a inactive individual have weakened his muscles. The slapstick elements of it all stems from gamers directing Nate one step at a time, trying to prevent him from falling over.
The protagonist needs aid, but he has difficulty expressing that to other characters. During his adventure, he meets a collection of quirky personalities in the world who all offer to give him a hand. A cool, confident hiker seeks to provide Nate a map, but he clumsily declines in the game’s most hilarious scene. When he falls into an trapping cavity and is offered a ladder, he strives to appear nonchalant like he doesn’t need the help and truly prefers to be stuck in the hole. During the narrative, you encounter plenty of irritating episodes where Nate creates additional difficulties because he’s too insecure to accept any assistance.
The Defining Decision
This culminates in Baby Steps game’s key situation of selection. As Nate approaches the conclusion his adventure, he realizes that he must ascend of a snow-capped peak. The de facto groundskeeper of the world (who Nate has desperately tried to duck up to this point) shows up to inform him that there are two paths upward. If he’s ready for a test, he can choose a very lengthy and risky path called The Challenge. It is the most daunting obstacle Baby Steps game has to offer; attempting it appears unwise to any person.
But there’s a other possibility: He can merely climb a massive winding stairs in its place and get to the top in a short time. The single stipulation? He’ll have to call the groundskeeper “Lord” from now on if he takes the easy route.
An Agonizing Decision
I am absolutely sincere when I say that this is an difficult selection in this situation. It’s all of Nate’s insecurities about himself reaching a climax in one absurd moment. A portion of Nate's adventure is focused on the reality that he’s insecure of his physical appearance and manhood. Each instance he sees that dashing hiker, it’s a difficult memory of all he lacks. Taking on The Obstacle could be a time where he can prove that he’s as capable as his imagined opponent, but that route is sure to be filled with more humiliating failures. Does it merit striving just to make a statement?
The stairs, on the other hand, give Nate another big moment to decide between receiving aid or refusing it. The user doesn't get to decide in if they turn away a map, but they can opt to allow Nate some relief and take the stairs. It should be an easy choice, but Baby Steps is remarkably shrewd about causing suspicion anytime you see a simple solution. The environment includes design traps that turn a safe route into a setback instantly. Is the staircase yet another trap? Might Nate arrive at the peak just to be fooled by a final joke? And more troubling, is he prepared to be humiliated yet again by being forced to call some weirdo Lord?
No Right or Wrong
The excellence of that situation is that there’s no perfect selection. Either one leads to a real situation of protagonist evolution and emotional release for Nate. If you decide to take on The Manbreaker, it’s an existential win. Nate at last receives a opportunity to demonstrate that he’s as competent as anyone else, willingly taking on a difficult route rather than enduring one that he has no choice but to follow. It’s difficult, and possibly risky, but it’s the bit of empowerment that he needs.
But there’s no shame in the stairs too. To choose that path is to eventually enable Nate to take support. And when he does, he discovers that there’s no hidden trick in store for him. The stairs aren’t a prank. They go on for a long time, but they’re straightforward to ascend and he doesn’t slide all the way down if he trips. It’s a easy journey after hours of struggle. Partway through, he even has a discussion with the hiker who has, unsurprisingly, opted for The Obstacle. He attempts to act casual, but you can tell that he’s worn out, silently lamenting the unnecessary challenge. By the time Nate arrives at the peak and has to fulfill his obligation, addressing his new Master, the agreement barely appears so unpleasant. Who has concern for humiliation by this freak?
My Choice
During my game, I opted for the stairs. Some part of my reasoning just {wanted to call